Module 5 - Section 0 - Repeat!
Module 5 - Section 0 - Repeat!
This section is a repetition of the previous modules
5.0.3 - Pygame basics
For a new Pygame project we can start from the Pygame basic template
Let's review the series of commands :
import pygame # it imports the library pygame
pygame.init() # starts the pygame
size = (700,500) # Set the width and height of the screen
screen = pygame.display.set_mode(size) # creates a window and name it screen
pygame.display.set_caption("My Game") # This is the name on the top of the window
done = False # We create a variable that is called done and when this variable turns to True, during the game, the game stops.
clock = pygame.time.Clock() # It controls the refresh rate
Event processing.
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
screen.fill(WHITE) # background is WHITE.
pygame.display.flip() # update the screen
clock.tick(60) # refresh 60 times a second
pygame.quit() # Close the window and quit.