Module 5 - Section 0 - Repeat!
Site: | ΕΛ/ΛΑΚ Moodle |
Course: | Python Lab |
Book: | Module 5 - Section 0 - Repeat! |
Printed by: | Guest user |
Date: | Thursday, 30 January 2025, 7:33 PM |
Description
This section is a repetition of the previous modules
5.0.1 - While loop
Example
i = 0
while i < 10:
print(i)
i = i + 1
5.0.2 - Functions
Don't Repeat Yourself (DRY) and don't Write Everything Twice (WET)
5.0.3 - Pygame basics
For a new Pygame project we can start from the Pygame basic template
Let's review the series of commands :
import pygame # it imports the library pygame
pygame.init() # starts the pygame
size = (700,500) # Set the width and height of the screen
screen = pygame.display.set_mode(size) # creates a window and name it screen
pygame.display.set_caption("My Game") # This is the name on the top of the window
done = False # We create a variable that is called done and when this variable turns to True, during the game, the game stops.
clock = pygame.time.Clock() # It controls the refresh rate
Event processing.
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
screen.fill(WHITE) # background is WHITE.
pygame.display.flip() # update the screen
clock.tick(60) # refresh 60 times a second
pygame.quit() # Close the window and quit.
5.0.4 - Drawing shapes and text
All the following commands are written inside the main loop inside section "# --- Drawing code should go here"
Draw a rectangle
pygame.draw.rect(screen, WHITE, [50, 50, 50, 50])
Draw a hollow circle
pygame.draw.circle(screen, RED, [200, 140], 30, 5)
Draw an ellipse
pygame.draw.ellipse(screen, RED, [20, 20, 250, 100], 2)
Draw a polygon
pygame.draw.polygon(screen, GREEN, [[50,100],[0,200],[200,200],[100,50]], 5)
Draw text
font = pygame.font.SysFont('Calibri', 25, True, False)
text = font.render("My text",True,BLACK)
screen.blit(text, [250, 250])