rect_x = 50 pygame.draw.rect(screen, WHITE, [rect_x, 50 , 50 , 50 ]) rect_x + = 1 |
if rect_y > 450 or rect_y < 0 : rect_y = rect_y * - 1 |
for i in range ( 50 ): x = random.randrange( 0 , 400 ) y = random.randrange( 0 , 400 ) pygame.draw.circle(screen, WHITE, [x, y], 2 ) |
stars = [[ 3 , 4 ], [ 33 , 94 ], [ 0 , 0 ]] |
# Process each snow flake in the list for i in range ( len (snow_list)): # Get the x and y from the list x = snow_list[i][ 0 ] y = snow_list[i][ 1 ] # Draw the snow flake pygame.draw.circle(screen, WHITE, [x, y], 2 ) # Move the snow flake down one pixel snow_list[i][ 1 ] + = 1 |
So does the example below. Explain why this example works as well.
# Process each snow flake in the list for i in range ( len (snow_list)): # Draw the snow flake pygame.draw.circle(screen, WHITE, snow_list[i], 2 ) # Move the snow flake down one pixel snow_list[i][ 1 ] + = 1 |