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Aims - Expected outcomes- Key concepts- Instructions p5.js I
Aims - Expected outcomes- Key concepts- Instructions p5.js I
Completion requirements
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Aims
The purpose of this module is to learn the functionality of the p5.js library, the basics of sketching (primitive shapes) and coloring in p5.
Expected outcomes
Upon completion of this module, you should know / should be able to:
Submodule 16.1: p5.js Introduction
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- summarize the functionality of the p5.js library
- set up a web project to use the p5.js library
- apply the p5.js JS links into a web page
Submodule 16.2: Basics of p5.js
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- create a working space for your project
- differentiate between setup() and draw() functions
- use the createCanvas() function
- write code to sketch the primitive shapes
- write code to move shapes
Submodule 16.3: Colors
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- write code to add color to shapes
- apply transparency
- apply the push() and pop() functions of p5.js
Key concepts
- p5- setup()
- p5 - draw()
- p5- creaeCanvas()
- p5- primitive shapes
- p5- coloring
Instructions
In order to complete this module, you have to:
- Study the resources provided for the 3 submodules
- Test your knowledge by answering the Practice set on this module’s content
- Implement and submit the assignment on this module’s content
- Reflect if the outcomes of this Module have been achieved
- Give us feedback on this module’s content
The estimated time to complete these activities is 4-5 hours
Last modified: Friday, 5 October 2018, 8:15 PM